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Post by Rixlaxtro on Oct 23, 2013 17:32:27 GMT
GAME
If you want to be sure to use the most up-to-date version, use the WebPlayer. I update WebPlayer more often to test and update the client afterward. [/a] [li] Executable Windows client[/li] Dungeon Grind Client
[/ul] *The game send information online using GameAnalytics. You might detect an online connection from it. Gathered information are values like levels, dungeon finished, number of deaths, FPS, hardware. No personnal information is gathered. This is really helpful and will allow me to balance and improve the game. Thanks!
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Post by Rixlaxtro on Oct 23, 2013 17:33:54 GMT
This list the thing that need to be implemented in short term. Adding new content won't be put there at least I'm planning on doing it soon(new Monster, new Spell) but i might decide to add new even if its not there.TODO List- Interface
- Remake the whole interface with NGUI
[/ul] - Town
- Add an external town to buy/sell item and manager properties
[/ul] - Save/Load
- Save currently selected dungeon for the interface
[/ul] - Dungeon Generation
- Add variety in the generated structure. Create different layout for different room size and dungeon level.
[/ul] - Monster
- Add new monster mechanic (Ranged, Leap)
- Review animation priority(Knockback vs Attack, especiall for skeleton). Consider adding delay on damage for animation with long built-in.
[/ul] [/ul] [/ul] [/ul]
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Post by Rixlaxtro on Oct 23, 2013 18:00:00 GMT
LOG11 November 2013 - v0.3 New Features- Building now save!
- Hammer can be used to construct(Left click) or modify building created by the player(Right click)
- New control added to the building mechanic : Rotate(Q/E), Distance(R/F), Delete(Z)
Bug Fixes- Monster cannot pass trough wall anymore
- Monster now collide together
- Reduced the number of transparent wall in the dungeon. Still some work to do on that.
27 Octobre 2013 - v0.25 New Features- Inventory now save
- Item have speed/damage/range and can be leveled by fighting to increase its stats
- A map system! It could still be upgrade but it's better than nothing!
- Some more balancing, but new item system will need another round of balancing
25 Octobre 2013 - v0.2 New Features- 3 New monster and added some environment in dungeons
- Updated the Dungeon screen. Now with Dungeon Upgrade!
- Hardcore mode in Dungeon
- Balancing
23 Octobre 2013 - v0.1 Features- Procedurally Generated Dungeon
- 20 Levels with 3 Monster
- 2 Spells (IceBolt and FireBat)
- 7 Skills
- Basic building and crafting system
- Save/Load system
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